![]() ![]() As far as using GMod entities in Hammer: unless they are already included in the base Hammer (i.e., phys_thruster), you can’t. I’ll leave the page here for the time being, but you are MUCH MUCH better off mapping with another configuration and porting it to GMod that’s the typical thing to do!Īt most, a specialized Garry’s Mod config would add any custom textures/models you put in the Garry’s Mod folder and a lua_run entity, so it’s seriously not worth the hassle. This has not been updated in almost four years! Garry’s Mod (and the Source SDK in general) has had a bunch of major updates since this was written, and as far as I know, this tutorial isn’t of much use any more.
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